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01
Free-to-play mobile game (merge2) where I supported as the Narrative Designer and Community Manager.
02
Intensive Level Design CGMA workshop that lasts for 10 weeks (includes weekly homework assignments)
03
An explorative thesis looking into players narrative preferences, based on their Quantic Foundry motivational archetype.
05
Game Writing Masterclass homework from the Narrative Department. Prompt: Three video game characters are trapped in the elevator. How will you emulate their voices?












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